In order to progress through this level, players must bring down the Boss's HP to zero. This boss battle itself has three phases, and each phase transitions to the next as the Boss's HP decreases. In addition, players automatically shoot projectiles and lasers that can damage the Boss. It retains most of its abilities (such as dashing) however. Players take on an altered appearance as a glowing round spike with their respective shape outlined in the center. The Boss has a large pool of health and its health bar can be displayed at the bottom of the screen. The Boss borrows most of its attacks from its previous boss battle, Annihilate. The Boss, on the other hand, is now vulnerable and can take damage from the player's attacks. Throughout the level, the player cannot be damaged and if hit, they will be knocked back from the Boss's attacks, making it impossible to lose this level under any circumstances. Uniquely from other levels in the game, Till It's Over departs from avoiding attacks made by the Boss to directly and actively attacking the Boss until its health bar depletes. The player's unique appearance during the level This time, the Square brings the fight to the Boss. After the story sequence from the proceeding level Annihilate, where it got destroyed, the Blue Square, empowered, determined and reborn, is ready to fight the main antagonist one more time.
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